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Syncline

개발
Kcederlund.dev
퍼블리셔
Kcederlund.dev
언어
한국어 미지원 영어, 스웨덴어, 포르투갈어(브라질), 포르투갈어(유럽), 아랍어, 스페인어 외 1개
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Syncline is a grid-based puzzle game in which the player rolls a straight line of cubes across a board until a cube touches every goal block. The line tumbles as a rigid body: it can lie flat or stand on end, climb terrain, and split apart when driven into obstacles — cubes that cannot pass break off and remain on the grid, where a later move can reconnect them. Rotating the camera in 90-degree steps changes the movement directions and decides which cubes are kept when the line splits. Hazard blocks destroy or transform cubes that touch them from any side, fragile ground breaks once the line rolls off it, and trigger cells switch other blocks on or off. Any move can be undone; nothing is randomized, and every level is verified solvable by the game's own solver and stamped with a par move count. The game features a campaign of themed level packs, a built-in level editor backed by the same solver, and community level sharing through mod.io. Inspired by Bloxorz and Cuboid.

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PC2026년 11월 10일

출처: www.igdb.com · 확인일 2026-11-13

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