Unbinding Road
Walk a province with a deck made from your gear and unbind the knot at its end for materials.
Log in to walk with your own character. Log in to walk
Coldkiln HollowA valley of kilns gone cold. Things that cooled while waiting for the promised Day still keep the road.
Ebbtide HarbourThe harbour whose ships left for the promised Day and could not come back in, because the bell never rang. The sea drew out, and the tide has not returned.
The Hushed WoodThe whole wood is asleep. Spores drift like snow, and those who tended things that are gone cannot stop tending.
Thunder PassA pass where the storm stalled and never crossed. The news is still on the road.
NoonfieldA white field where the sun stopped at noon. With no shadows there is nowhere to hide. Everything that was told to keep its place is still in it.
Longnight RoadA road walked by a funeral procession that never ends. Dawn does not come, so the mourning is never done.