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Harvest Exit Plan

개발
Nicholas Schmitz
퍼블리셔
Nicholas Schmitz
언어
한국어 미지원 영어, 프랑스어, 이탈리아어, 독일어, 스페인어, 포르투갈어(브라질) 외 4개
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Harvest Exit Plan is a first-person collect-a-thon set in an orchard the player has inherited from their grandparents. Fruit is picked up by hand at first, later with a grabber and a fruit vacuum; each tool can be upgraded for reach, speed, yield per grab and basket capacity, paid for from the proceeds of what was sold before.

Six gardens open one after another, each with its own fruit type and an automated harvester that keeps collecting while the player is elsewhere. Collecting without pause builds a streak that raises the pace in stages and culminates in a Frenzy state. Clearing a quarter of a garden keeps it clear and pays a bonus for the rest of the run. Rare fruit variants, per-garden mastery goals and a records screen track how thoroughly a run was played. Emptying the orchard ends the first season rather than the game. Each following season runs faster than the last and opens card slots; cards dealt between seasons modify the next run, for example larger baskets, longer reach, more productive harvesters or cheaper upgrades.

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PC2026년 10월 30일

출처: www.igdb.com · 확인일 2026-11-15

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